Showing posts with label Nerd. Show all posts
Showing posts with label Nerd. Show all posts

Friday, May 29, 2015

Embodied Identities and Social Othering

I would never consider myself an attractive person, in general. Certainly there are people that find me to be, my husband being one of them, and I am thankful for that. But, I just don't see it. Our appearance is the first thing people judge when they see us. Even if we consider ourselves fairly open minded, our brain is studying the body as we come into contact. The body language we emote is being mirrored in the observer's brain and attempting to relate. We also spend a good deal of time looking at each other's faces and especially the eyes of another person. Whether we are conscious of it or not, our brain is attempting to classify, identify, and understand each other by looking at one another's bodies.

I saw a meme recently that really got me thinking about appearance:


This image bothers me because I identify more with the image on the left. Attractive, non-geek/nerds, have said similar things to me as I was growing up. But, at that time geek wasn't chic, so I am sure even if I was attractive I'd have caught hell-- probably more so because I was break attractive protocol and operating outside of my designated areas. Yet, now that we are in a world that has embraced the geek and is profitting from people's geekiness, here we find a terrible othering that is happening. 

I will not say that I am an absolute expert on cultures, but it is one of my areas of study. Biologically, we are more apt to be attracted to attractive partners as they are often more fit and our offspring will benefit from the coupling with such a person. Additionally, related animals (even humans) are more likely to be altruistic towards members who have high fitness. I suppose it is important to clarify that fitness in this sense isn't necessarily your ability to run a three-minute mile and then immediately go for a swim and then bike. But, rather fitness in this sense is actually our ability to produce offspring that will survive to breed and ensure genetic material is passed to subsequent generation. Altruism in this case, especially among related folks, helps ensure familial genetic information moves forward. But, what is beautiful and attractive cane be quite different from culture to culture and region to region. 

What is frustration, is that when something is not identified as beautiful culturally, we (at least as Americans) tend to reduce them, othering them and separating those who are not from those who are. These physical characteristics which we may or may not be able to change become part of our embodied identities. I was recently talking with a co-worker. She and her daughter had gastric bypass surgery done a year and a half ago and her daughter has had some startling changes happen for her. Since the surgery, this young lady has lost over 190 pounds and looks great. But, she still has her big girl attitude and has made the comment that she just could never be a "skinny bitch." For this young lady, her size had become part of her identity, yet now without the size, she retained the identity and attitude that had been forged from it. 

Being a person of size, people have often asked me if I had considered weight loss surgery as a way to get healthy. My immediate reactions are: just because you have lost weight doesn't make you healthy and currently, other than my testosterone serum, all of my numbers are fine. This includes my heart rate, blood pressure, and my body chemistry. I have thought about surgery and each time I remember I have spent 36 years in this body, it is part of who I am and how I see myself. Drastically changing it may not be the best for my mental health. 

In addition to my size, I also have noticeable psoriasis on my face, scalp, and ears. Each time I go to the doctor, usually the clinic on campus, I get the questions, "do you want something to help with that rash?" I explain that it isn't a rash and identify what it actually is. I previously was on medication for my psoriasis that made it less apparent, but with changes to my prescription coverage, this medicine is too expensive and I ceased treatment. We usually end up talking about alternatives and I explain that I am ok with the way it looks. I have dealt with people thinking that these red areas are sun burns or, worse, something that is contagious and treated like I am infectious, even after explaining what it is. But our preoccupation with the external causes many folks to question why I don't "do something about it." They feel that it is gross and, by extension, I am gross for just letting it be. 

Returning to the picture, we see two young women. Both with glasses and both with longer hair. The acceptable one is depicted as blonde and slim, even athletic. The othered is shown with red hair, which currently seems to be an "in" hair color even if gingers are socially discussed as soulless. The one characteristic that seems to make the young lady on the left "unattractive" is that she is a bigger girl. Admittedly, having her hair pulled back also conveys a look that suggest her hair is oily because of its sheen. We can't see enough of the left's clothing style, but it can be difficult to find "trendy" clothes when you are plus sized. Without being able to talk to the girl on the right, we don't know if she is poser-geek or geek for chic, but if we approach from the idea that these two are equally nerdy/geeky, with similar tastes in TV shows, video games, table top gaming, etc, then the only things that really differentiates them is a few pounds and the ability to find "attractive" clothes that flatter their body. Yet, these incredibly superficial things create a privileged identity for the young lady on the right and the other is a marked other, who is diminished verbally and socially othered and shamed. 

This doesn't just happen for women either. There is another co-worker who is animatedly into anime. During his breaks, he can be found pacing from the cafeteria to the cozy nooks near the books, cellphone to ear, talking about some aspect of his geeky interests. I remember one day, he was having a particularly loud discussion about Dragon Ball Z. The gentleman has dark hair that often looks greasy, glasses, usually some kind of unkempt stubble, nasalated voice, a shifting/shuffling gait that just adds to the perceived oddness of him. His clothing style is suggestive of thrift shop, but not in the Macklemore sense, but rather colors and styles that have fallen from popular and hispters haven't re-trended them. This particular day I became conscious of the ways I was internally othering him. The nasalated voice and his gait particularly affected the way I thought of him and I caught myself thinking this is what the world sees when they think of geeks. In that moment of awareness, I realized that I was doing the same thing that I wished others wouldn't do about me. And I wondered, if he looked different, would I think differently of him than I did in that moment?

We can't always control our thoughts, but I would challenge you -- just as I am challenging myself -- to try to be more aware of your thought process. How are you othering people in your thought and how would that be changed if they looked different? What do you normalize and what do you other? What modes of internal or external identity are privileged to you and which are marked and are cast out or aside? I know a few in my circle that will socially say that they see everything as equal, but you might be surprised when you take a step back. I have found that the people that are most interested in free thinking spend most of their time trying to get others to think like themselves, because they have privileged their own thoughts and others anyone who doesn't agree with them. 

Wednesday, May 22, 2013

The Season's Upon Us ... It is THAT time of year






Admittedly, the title is stolen from one of my favorite Dropkick Murphy's songs and is about Christmas, but Con season is sort of like Christmas for the socially awkward. It is a time to gather together with your Con family and share far too little time with them. But the frantic-ness of the weekend seems to push you to create memories that last a life time with people who know you, love you, and accept you for all of your nerdy idiosyncrasies. I talked about the importance of the family we choose and their validity in an earlier post. And I can attest, my Con family are definitely part of my tribe. 

Before I get into the post itself, I want to invite any of you reading to come join the festivities. MisCon takes place this weekend (May 24 - 27) at Ruby's Inn. I know it is short notice if you weren't already planning to attend. Even if you are only able to attend for a single day, it is well worth the time and money to do so. 

I was inspired to write as I saw a post of the MisCon Facebook page. The poster was quite excited as this will be his first MisCon and several folk, myself included, talked about their first experience at this amazing convention.. It wasn't really the best format for me to talk about my own experiences, not only at my first convention but how much it has affected me. I suppose a sort of tribute to my Con home and the people that make it possible. These people are not only my friends and family, they are hardworking and dedicated to making MisCon an experience for everyone. 

It has been so long, I don't completely remember how old I was when I went to my first convention. I know I was over 18, as I was living on my own, and I was under 21 and unable to drink at the room parties. Honestly, that was ok for me, I was never much of a drinker. There was a group of us that had been playing a great card game called Highlander. I was the City Representative for the game and, by reaching out to some other nearby Reps, arranged for a Tri-Cities tournament at MisCon. We had agreed on the location as Missoula was the easiest spot to get to for the folks coming from Idaho and was mentioned by folks in Billings and Moscow, ID. 

A very good friend figured out the logistics and put together a hotel room for the group of us. We weren't able to secure a room at the convention, but it would work just fine. We figured out what it would cost for everyone (gas, hotel room, convention entrance, food) and split it up between the group of us that would be going. We all arranged our time off for the weekend and set about putting together our decks and playtesting them to be ready for the competition. 

Back then, I didn't realize just how shy I was. I knew I was socially awkward, but I never really felt shy. I had sort of developed a cover for it and had convinced myself that I was this very outgoing gent that was friendly and enjoyed the company of others. MisCon sort of destroyed the veil I had created. After getting our room situated at the other hotel, we went over to the DoubleTree and got registered for the convention. As I recall, the registration area was very close to the gaming room and my first feelings of anxiety hit when I walked into that room. It seemed gigantic to me, filled with tables. Around the tables sat gamers of every age and size, mostly males, enthralled by the game they were playing. Board games, card games, RPGs of all sorts and kinds were all around. The noise of excited chattering, intense scene descriptions, incoherent babbling, and frantic laughing made the air in there thick and I felt like I couldn't breathe. Someone, thankfully, gave my coat a tug and we busied ourselves with finding a little corner of our own.

Throughout that weekend, I just sat at our table. I had volunteered to stay put and watch the cards and bags while the others ran off to check out other games, various panels, and, most importantly, to get food for our little cadre of gamers. I busied myself with fiddling with my various decks and thinking of new strategies for the decks I saw in action by my competitors.

The very last night, around midnight, I finally was able to break away from the table. We had packed all of the cards away and would be leaving in the morning. I didn't have my tether to the table and I wasn't ready to go back to the hotel. I took my first pensive steps away from the table and farther into the gaming room. By this time, the wall of sound was a mere murmur and there were only a couple of tables with games going. I saw a group of people sitting down at a larger table and recognized one of them as Andy Mocko. He was a fellow DeMolay and was someone, beyond my own group, that I knew. He invited me to take a seat and told me they were just going to start a game. It was a card game called Vampire: the Eternal Struggle. I don’t remember actually playing the game, just eating the Pez that we used as blood points and laughing. I was actually having fun. I had so much fun in those few hours around that table that when we stopped by to wrap things up the next morning that I registered to come the following year.

I wasn't able to make it the next year, but the seed was planted.

When I moved to Missoula, MisCon became a bigger deal to me. At first, I came because I would get roped in to helping with the Registration table. For some reason, many people really don’t like working that area. It can be loud and the people can be a bit cranky. But I liked it. It gave me a table to be tethered too and a focus to my activity there. Add to this my uncanny ability to get people to laugh even when they are upset and it turned out that having me there worked out for all involved. When I wasn’t working the table, I would often run game demonstrations, with my husband, for Amanda at Muse Comics. Volunteering in one capacity or another has become the thing that I do at the conventions.

As MisCon has grown, it has evolved. I remember, when I first started to attend, feeling very alone at the convention. Being the only gay geek that I knew, I hoped there might be others like me at the convention. I didn’t find any the first couple years that I went. I did find quite a few people that seemed very homophobic but that doesn’t really stop me too much. If anything, people acting that way only makes me act gayer. I suppose it is an infantile response, but it is how I challenge people like that. And it worked. As time went on, the people that gave me problems stopped and started inviting me to hang out. Some of the folks that were the biggest haters have since become my best friends. In time, I did find other geeks like myself and have been happy to watch MisCon become a place where geeks of every orientation and persuasion are embraced and made to feel welcome. MisCon now hosts its own Drag Show as part of the festivities and it warms my heart to see this kind of acceptance in the community that I love.

I have had a chance to visit other conventions like RadCon in Tri-Cities, WA; SpoCon in Spokane, WA, and NorWestCon in Seattle, WA. Each of them are great conventions in their own right, but none of them are quite like MisCon. Even though my social anxiety still triggers when I am at MisCon, it usually only lasts for the first day or comes and goes throughout. It is not quite as debilitating as it was in those first few years I started to attend. The greatest part is that I have so many friends and family members at the Con that can help me work through it that I can generally have a very enjoyable weekend.

          Having a chance to volunteer year after year for MisCon has allowed me to also meet the Inner Circle; those crazy and dedicated folks that make this all work. I had no idea how much work goes into making a given convention a success. It really does take all year to put a successful convention together. Add to that, it may take a couple years to court a guest and get the logistics for getting them there. Throughout the weekend, many of them sacrifice time gaming or attending panels to make sure that everyone has an enjoyable time. For all of their hard work, I would like to thank the ConCom and the Security Team. These folks are truly amazing. 



Thursday, June 21, 2012

Player Versus Story

As mentioned in a previous post, I am working on a game I can run at conventions this year. It got me thinking about story/game content versus what players want. I have been putting together my own stories almost since I started playing this game. I guess, as a writer, I enjoy creating worlds and watching people play in them.

Don't get me wrong. I do like published games. They are nice jump off spots or fillers. I am just not a fan of full campaigns that are pre-published. I feel they are too restrictive. Maybe that is just because I tend to run for players that like to think outside of the box. I remember running my first published game. I was completely unprepared for where my players took the story.

However, I have played in GM crafted games where the ability to get outside of the box is not possible. They thwart any attempt to go outside of the parameters of their story. This is such a boring approach to gaming for me.

GM: "You are in a square room. Each wall contains a door. What do you do?"
Players: "Try a door."
GM: "Which one?"
Players: pointing at the map "Umm, this one."
GM: "It is locked"
Players: "Split up, Fighter, try the doors. Rogue check for traps and lock mechanisms. The rest of us canvas and look for keys"
GM: "The fighter finds that all of them are locked except this one." points at the map. "Your search reveals no keys or other contraptions for unlocking the other doors."
Rogue Player: "I attempt to pick the lock of this one" points at map
GM: "After several attempts, you are unable to properly pick the lock"
Players: "Clearly there is something cool behind these other doors, but apparently he," points at the GM, "wants us to go here."

I suppose for some people, this type of game is appealing. I don't think I have ever met these people. But my guess is that they do exist somewhere in the known universe.

There will be times when the GM does have to rope the players back into the "reality" of the story so that they don't go off of the deep end. However, the way that your players react to a situation can give you insight into the kind of story they want to play in. In fact, this is how I tend to use published material. Use it as a starting point and see how the characters react. What story elements do they gravitate towards? What NPCs seems most interesting to them? What story are they telling amongst themselves about who they are and where they want to go? From there, I can use these ideas to plot further down the line.

I try not to plan too far out. A couple of chapters fully scene-ed with notes for where I think it is going or what elements I would like to bring to the table. Players are fickle. And the last thing I want to do is spend all my free time between games crafting story elements that will never see play. Or writing the whole story based solely on how they react/play during the first couple of "chapters."
This is again where I vary from some folks I have played with. I have been in the game where the GM has spent a great deal of time crafting what they feel is an amazing story. And when you first start playing, you groove with the style. As your character grows and develops, the story has less and less to do with where you are going in life. But you are trapped in it. I have even suggested downtime things that my player would be interested in and been ignored as it is not part of the story they want to tell. I probably should have left the game at that point. But I liked the people so I tolerated it.

What all of this comes down to is really just some advice. If you are a GM, do not buy into the idea that you are god. You may have spent quite a bit of you time refining your story. But remember, that the characters are driven by intelligent people. They will grow and develop just like real people and what was fun for them at the start may not be where they are now. Don't force your story on your players. Let it grow and develop with them. It will be more enjoyable for both of you in the end.

Saturday, June 16, 2012

How Gaming Is Helping Me

Lately, I have been thinking of resurrecting my ideas of a Mage: the Ascension game. The urge to craft a story and run it for some folks has been building up since MisCon. Unfortunately, I do not currently have a game group. My former group of players split up a year or so ago. However, my lack of players has not qwelled my interest in putting together a game.

There will be opportunities to run it, I suppose. Right now, I am crafting a one-shot game to kick the story off. I suppose I could run it at one of the game days here in Missoula or take it with me to the Great Falls Gaming Rendezvous. This seems like an easy solution to my current desire. However, it will require me to get over my unfortunate stage fright.
I mentioned in a previous post that I have developed a certain level of anxiety when it comes to gaming. I am rather amazed that I haven’t given up on the hobby because of it. But I suppose I am a glutton for punishment. However, at the heart of this is an absolute fear of playing with people I don’t know. I don’t know how they are going to act or react to me and I feel them judging everything that I do. Often, it drives out the very soul of my character and replaces it with a rudimentary artificial intelligence that is only capable of rolling dice.

Thankfully, this year at MisCon, I finally pushed myself outside of my comfort zone and played in a game ran by a dear friend. Prior to the convention, I had played a test version of one of the games he ran over the weekend. This was helpful as I had a couple of people from my old gaming group along with two people that I know, but have never played with. It was like playing with a safety blanket. At the convention, I played with four people I have never met before. The only one I knew in the room was the GM.
I will admit now that the entire time we gamed my palms were sweaty and my heart was fluttering with nervousness. But I pushed that aside and had fun. Of course, it was easy in that game. I was Peter Pan. And I had one mission. Find Tinkerbell and rescue her. There was a bit of in-character wimpering for my fairy and calling out her name. I rushed into danger headlong. I flew about using my fairy dust. And ultimately, by the end of it, I didn’t feel judged. I felt that we all had a rather fun time.

Those few hours as Peter started something inside me. If I could push aside my anxiety as a player, could I do the same as a GM? Could I put together a story that would entertain the players and allow them to focus on the game and not on the person running it? I think I can. And to that end, I am going to be focusing on putting together a game and testing it out. Maybe one will lead to another and another. Who knew gaming could help a person deal with social anxiety?

Monday, June 11, 2012

Love Bites


I haven't written anything the last couple of days. I have been spending some time watching True Blood. I watched the first season after it came out on DVD. After that, I tried to rent the second season through Netflix, but they kept sending the discs in the wrong order. I finally gave up trying. However, now that I subscribe to HBO, I have access to their streaming service and can catch up on the episodes I have missed.

Watching it reminded me just how much I love a good vampire story. I have to get this off of my chest. I love vampires. I have for as long as I can remember. Something about them is just so damn seductive. They just pull me in and I want more and more.

I suppose it was this draw to vampires in general that got me addicted to one of my favorite game systems of all time. The World of Darkness system and setting from White Wolf. I have posted before that I had quite a library of these books before I left Helena. And thankfully, I have gained them back and more over the last year or so. In addition, a good friend purchased me the 20th anniversary Collector's Edition of the Vampire: the Masquerade book that came out last October.

Now, I will admit that I have come to love many of the vampire shows that are marketed towards teenage girls. Some may say that this is because I am, deep down inside, a teenage girl. Hell, I have even said this a time or two. And my love for these shows has often earned me inglorious snickers from my friends.

However, here is a list of my vampire pleasures:

Vampire: the Masquerade - First time I played in a World of Darkness game and several games since.  

Once Bitten - I love Jim Carey in this

True Blood - So many pieces of eye candy in this show.

Kindred the Embraced - I wish this show would have lasted longer.

The Vampire Diaries - I shouldn't like this, but I do and can not wait for the newest season to be up on Netflix streaming.  

Dracula - 1992 film adaptation. Gary Oldman is amazing in everything he acts in.

Forever Knight - I remember staying up late on school nights to watch this show.  

Being Human - I do prefer the BBC version. However the American version is tolerable

Buffy the Vampire Slayer - Joss Whedon is a god and this show proves it.

Angel - See above

Blade trilogy - Ok, yes he is a hunter. But damn it, he is a daywalker. So he is PART vampire.

Moonlight - Caught a couple episodes while it was on the air. Picked up the others after it was over.

Nosferatu - 1922 classic

The Vampire Chronicles - Anne Rice is the Queen of vampires.

Interview with the Vampire - While I detest Tom Cruise in this movie, I do love Brad Pitt and Antonio Banderas.

Queen of the Damned - Not nearly as good as the books, but I still love it and has some amazing music.

Lost Boys - First time I watched this was during YMCA day camp one summer.

Twilight - I cannot stand the books. However, the movies are entertaining if you get past the sparkles.

Friday, June 8, 2012

Things Return in Spades

I am sure I am not alone when I say I have been forced to get rid of some of my gaming habits over the years. Sometimes it has been to make room for other gaming habits. Other times it has been to get money to live. Parting with things has always been hard for me. Books and cards are like old friends that I want to keep around but just can’t.


Prior to leaving Helena, I had to get rid of cards for a game I played back in High School. It was an old TCG based on Highlander. You may notice as I continue to post that I have a thing for Highlander. I own all of the seasons of the TV show in one format or another. And I have a Director’s Cut of the original film. Anyways, when the card game came out, I spent much of my free money (which was a bit at the time) on cards. I had a huge collection including hard-to-get promo cards. The company that produced it went out of business some time ago, so there hasn’t been anything new released in a while. After a while, the group that I played with ultimately stopped playing and changed back to Magic. A dear friend said that he was willing to take the collection as he was trying to keep the game alive with a few of his friends. I let them go as they were just taking up space in my little apartment.
When I got to Missoula, I again had to make peace with getting rid of some books. For the angst-y part of my teenage years, I became quite fond of World of Darkness (old school not the new stuff). Primarily I played Vampire: the Masquerade but also had most of the Werewolf: the Apolcalypse and Mage: the Ascension books. Thankfully, Andy at Gallant games understood what it meant to be in dire need of cash. I moved here with enough money to pay for gas in the vehicles it took to haul my stuff from Helena. What I could make from my books had to go to feeding me until I got a job and became a bit more stable. He bought them all.


So a year or so ago, a friend on the MisCon Committee said that he needed to get rid of some old World of Darkness books. He was no longer using them and they were just taking up space. At the time, I had gotten a jones-ing to play the games of my youth again and was trying to put together a workable library. While I could easily have reacquired the entire library in digital form via various torrent sites, I would rather have the hard copies while I work on game bits. So he brought them to a meeting and the moment I laid eyes on them I beamed. I was looking at my old friends. Not all of them. But many of the books he had brought were the ones I had parted with several years before. He confirmed my suspicion that he had acquired them as used books from Gallant Games. A couple of months later, a friend from Helena said that he had lost his storage space and asked if I knew anyone who was interested in a bunch of World of Darkness books. I said that I would be glad to take them off of his hands. I know have all of the books that I had before moving here plus several more.
Just a few minutes ago, I returned from reacquiring my old Highlander cards. It turns out that the friend that I had turned them over to had given them to a mutual friend. I had posted a couple times on Facebook how much I missed playing the game and the new owner said that he had them. After talking to him for a bit he agreed to part ways with them. In addition to the cards I had, I have acquired hundreds more. I now have enough to make several good decks to play with friends and reminisce about times long past.


I suppose this is like geek karma. Put good things out into the geek world and the geek world will return three fold. My suggestions for all geeks, keep putting out good karma and it will return.

Thursday, June 7, 2012

And Now, A Musical Interlude

One of the many panels I wish I could have made it to at MisCon this year was on music during games. I would have loved to hear what other people think. I for one am a big fan of music in general. Might be why I was in choir from the time I was 8 until I graduated from High School. Or it could be that I wrote my first piece of music when I was 4 years old. Who knows?

Music has the ability to evoke so many subtle emotions. I have had to be careful of the tunes I put on in the car. Happy joyful music I can sing along to – no problem. Music that makes me rage and I am speeding and passing people left and right.

Before I go too far, I should explain that my games of choice at the moment are Shadowrun, D&D 3.5 (I still haven’t played Pathfinder), and anything from the old World of Darkness line. I am also in a Call of Cthulhu game as a player (a rare treat). These games have been my mainstays for quite a while. I would love to branch out more so that I can experience more systems and be a bit better-rounded as a gamer.
I love how music can help shape a game session. In my opinion, music can have a stronger impact on the game then maps, minis, or pictures. Especially if you can time it well. Of course, the problem I have seen is that certain tracks are selected and they simply play on random/repeat. After a while it reminds me of the music they pipe into WalMart, where you know there are other songs but your mind only grabs on to one or two. It becomes monotonous and ultimately gets boring and has little impact on the overall game.

I have had the chance to GM a game where I had a little more control on the tunes while we played. This can be difficult to do, depending on your set up. They way that I set it up, was having some general music to just represent street noise and the “white noise” within the game. We were playing Shadowrun, so this consisted of mundane techno beats that weren’t too hard or too mellow. Then I had a playlist that was specifically Hard/Fast to tune to when action picked up. I could then change back when they got back to mundane actions.  The players seemed to appreciate it and I loved watching their body language change when the music did.
Of course, finding the right music is important to the whole process too. I can only handle so much Midnight Syndicate while I play D&D (or any other game for that matter). During my last Werewolf Chronicle, I had a DJ friend throw together a set that was grimy and really had the feel of the overall story I was going for. Each of my players got a copy as part of playing in the game. However, I don’t know that having a professional DJ whip up all of your music is necessarily the best way for everyone. And I am not sure that I could resort to that every time.
The following are bands/songs/or musical works that are my go-to when it comes to background music:

Loreena McKennitt – Her music has found its way into high fantasy games as well as urban fairy tales. She is easy to have the volume low and just feel the spirit of it. Also use it when I am working on story content for games.
E Nomine – I can only blame my friend Josh for this one. I love the gritty sound that the German gives the music. I think there is some power to the fact that most of it is just spoken over electronic music. This one definitely gets into Vampire/Werewolf or a Dark Fae game as well as gritty Shadowrun. It doesn’t flow as well with high fantasy, although it could have its place. This is another go to when writing.


Carmina Burena – This can and has found its way into many games. The first time I heard O, Fortuna was while watching Excalibur and I can never really get that out of my head.
Night on Bald Mountain – Need I say more? I love the dark feel of it. The sequence of Fantasia still freaks me out a little.

Midnight Syndicate – Yes, I stated earlier that sometimes they can be overused. However, they are still a good fallback for “mood music”
Vision – The Music of Hildegard Von Bingen. Actually listening to this as I write this blog. Along with most Gregorian style chant, I love the power this type of music has. Perhaps a throwback to when I was looking to join a monastery.  I have used these in fantasy games as well as Mage:  the Ascension stories.


Enya – Similar to Loreena, I can seem to find a place for her music in almost any sort of game.
Enigma – See above. I know this is cliché, but I love the music.

DJ HAuLi – Have to give a shout out to my DJ buddy that was willing to throw together a set for me.
Nature Tracks – Various CDs of natural noises. I used a few wolf howl CDs for my Werewolf game. These can also be used in a high fantasy game for forest noises.

What are your go-to tracks/bands/etc for gaming? Do you even use music in your game? Tell us about it in the comments below.

Sunday, June 3, 2012

I’d Play That

I was trying to figure out what today’s topic would be. I was talking with my husband and he suggested talking about RPGs that we both think would be fun to play if they were made. Now admittedly, with the various game systems out there, these could probably be played now. And after writing this, I may have to actually work on rules for doing so for conventions and one-off games.

Highlander – Ok, I am a big fan of the movie (there could be only one) and the series. It sounds like they are going to redo the first movie, so this game could potentially happen. There have been various rumors of an RPG none have come to fruition. There was a great Net Supplement for old World of Darkness, which I have played around with.

Of course the downside to an RPG version of Highlander, is in the end there can be only one immortal. Getting a group of immortals to not kill each other during an entire campaign may be nigh impossible. This could make for a great one shot, where they investigate the doings of evil immortal. Character in-fighting will run high as they squabble over which one is going to take the immortal’s head and quickening. Combat would ultimately be a main focus of this game, so it would need a system that had smooth combat that didn’t take hours to run.
Possible spin-off of this gaming universe would be to play a group of Watchers. Try to get close enough to your immortal without them knowing and if you get caught coming up with reasons you are stalking them.  This would be where great roleplaying would come in. Of course, the characters could go rogue and decide to off all of the immortals. They can’t feel you coming and you know the only way to keep them down for good.

Tron – They made it into a computer game and I think it could be a fun RPG. Perhaps I am more excited to see what the inside art of the books would look like. There are a few approaches to this game. You could play based on the original movie and be fighting the tyranny of MCP. Or perhaps, your characters take on the fight against CLU. Perhaps you want to explore other areas of the Grid looking for lost ISOs.
Someone had told me about a Tron-esque game they were working on using the d20 system. They really focused on the idea that you were a living program, and your class was represented by your file type. Warriors were .EXE, Bards would be .MP3, Wizards would be .DOC, etc. But at the heart, it is a D&D game that takes place inside of a computer. Perhaps if the characters didn’t know that they were files and found out through game play, this could be an interesting route. Other suitable game systems might be ShadowRun or a good ole percentile.

Transformers – Again, I think this might be more of a thematic interest. I mean holy cow I am playing a giant friggin robot that can transform. And there is such a history to explore with this one. Perhaps your game takes place on Cybertron, before the Transformers crashed on Earth. You could take part in the Cybertronian wars or you could be on Earth trying to defend against the Decepticons. Or maybe you play as a group of Decepticons? I love the idea of a gaming group that has the ability to form into one big transformer together. Talk about team work.

As far as a system, again this could be a pretty simple game. You don’t really have any super powers to work with, so you can go with a simple system for resolving effects. I could see this being a modern d20 game or really any system that doesn’t necessarily have classes. However, I think you should get things for leveling up.
Alternatives of this could involve playing a Voltron force. Of course if you go that way, you really aren’t necessarily leveling your giant robot, so using the mech-warrior system might be better if you went that way.

Care Bears – You and your friends take up the mantle of various Care Bears or Care Cousins to defeat the forces of evil and rescue hapless children that have been duped by the bad guys. You can be people like Love-A-Lot Bear, Cozyheart Penguin, or Cheer Bear. Of course, there is always room in the Care Bear universe for new characters as well. You could create characters like Emo Bear, Fhtagn Squid, or Touch-Me-Here Bear. You would have a Cuteness attribute that could be used to disorient people as they Ooh and Ahh at how adorable you are. Ultimate power would be the Care Bear Stare which would allow you to increase your cuteness while devastating your foe with the power of your tummy symbol.
Almost any existing system could probably handle the Care Bears. It could be an interesting use of the Grimm d6 system. It is simple enough. Variations of this game could include My Little Ponies or Rainbow Brite. Perhaps they could all join together. I am not sure that I would be able to retain the contents of my stomach with that much cute running around.

Almost any ‘80s cartoon – Think about it, you could play as Gummi Bears, Smurfs, Thundercats, He-Man/She-ra, Jem, TNMT, etc. How cool is it to relive or re-create adventures you saw on TV as a kid. I miss these cartoons and I think it would be fun to play any of them.

How about you? What RPGs would you love to play, even just for a few games? Or, if you have translated on of the above games, share what system you used and how it turned out. Share using the comments below.