Wheaton's Law is one of the most crucial laws in social situations. It took me a while to learn this rule. Looking back now, I wish I would have practiced it from the onset. It is an important law regardless of whether you are a player, a GM, or just a schmo living in the real world.
As a player, I remember the first time I had been called out
for being a dick. It was the first time I gamed outside of my normal group. I
had joined a group that played at a local hobby store after hours. It only took
a couple of game sessions for my dick-ish tendencies to come to the forefront.
I wasn’t necessarily being a jerk. But my words and actions during that game
made people uncomfortable. The GM, who owned the store, pulled me aside after
one particular game session and told me that I was no longer welcome in the
group. And if I kept it up, I wasn’t welcome in the store.
I don’t remember what it was exactly that pushed peoples
buttons. It
could have been that I was a socially awkward person that just didn’t know how
to act or react in mixed company. Regardless of the reason, being asked to
leave the group had a huge impact on me. It caused me to become a bit nervous
about gaming with people I didn’t know. And the idea caused a bit of anxiety for me.
A few years later I gave it another go. A local group, that
had one of my regular players, was looking for another person. I made a
rogue-ish character. I didn’t originally mean to be anti-social and if I had a
better idea of what the other players were playing, I would have been happy to
create a character that would have fit with the group better. Instead, I
created a character that I wanted to experiment with. He was a bit of a
jackass, especially when someone became too high and mighty for his liking.
The tipping point was when my character put a little soap in the person’s water
bottle (in game). I was asked to leave the group that night. I was told that my
character was just not fitting in.
As a person that was
already self-conscious about being gay, fat and a geek, I had just been pushed
out by a group that I had hoped would accept me. After that, I developed full
on stage freight when it came to gaming with people I didn’t know. I would
still attend conventions, but I avoided gaming like the plague. A friend begged
me to come game with him at one convention. And I just sat there and said
nothing beyond what I did in combat. It was so un-fun that I resolved to not do
it again.
Of course, I had brought it down on myself. I was the person
that had acted inappropriately in both cases and I couldn’t really blame the
other players or the GMs. They were doing the right thing and kicking the dick
out so that the rest of the people could have fun. However, there is an art to
letting people down tactfully.
I mentioned in yesterday’s post that creating social
contracts with people can be useful when gaming. I think they become incredibly
important when a new player joins your group or when dealing with people you
have never gamed with before. It helps to set the social boundaries for what is
appropriate and what is not appropriate. As geeks can sometimes be socially
awkward, it can help them develop into better people and better gamers.
Remember, not everyone understands social cues given by other people and may
not realize that what they felt was harmless actually crossed the line.
This is where Wheaton’s Law affects the GM as well. Knowing
how to tactfully handle a Dick is important, lest you become a Dick as well. I
am a firm believer in a three strike policy, with open communication between
all parties. If you have a player that is being a Dick or is creating an
environment that is not fun for others, gently help them understand
specifically what they did and how it impacted other people. Give them a
warning that it isn’t appropriate. This may also be a good time to discuss the
possibility of creating a new character, if the action/event/what have you was
appropriate for the character but inappropriate for your game. If you have
created social contracts with the group revisit them. If it happens again,
repeat the process. Some people are slower to learn than others. Provide
another warning. If it happens a third time, explain the situation that you are
in. And explain with great care and compassion that the style in which the
player is playing is not appropriate for the story that the group is telling.
Do I think that there are situations where the three strike
rule should be over looked? Absolutely. If the person is purposefully taking
actions to harm (mentally or physically) another player then it is important to
address the situation right away. And depending on what it is, it may be
appropriate to explain that because of their conduct they are not welcome at
the game. But be mindful. In many cases, the player is a friend and can be hurt
by how you break it to them. Don’t be afraid to have the tough conversation,
but approach it in a mature manner. Ask questions to gain a full understanding
of why they did/said what they did. As the GM, you are the leader in many cases
and you need to watch out for your group.
There are also some instances where you may not have time to
provide them with three – strikes. Conventions are a great example. Generally,
you have four hours to run your game and that is it. A Dick can be king in
these situations, as they are free to do, say and act however they feel without
regards for anyone else at the table. I don’t have any personal experience in
this area, as I only started gaming at conventions again this year and only in
one game. However, my gut reaction to this is to address the situation right
away. I think calling a five minute “bio” break can be useful and provides you
a chance to talk to the Dick. As a player, I would rather it be dealt this way
than to be miserable for the remainder of the game.
Sometimes, as a player, you have to handle a GM that is a
Dick. Having been a player in game where the GM was a Dick, I know this can be
difficult. However, it is important to let them know they are being a Dick. I
made the mistake of letting it brew inside until I just needed a break and
considered leaving the game over it. I realized this wasn’t really fair to
everyone involved and finally worked up the nerve to talk to my GM. For those
that may not know, I don’t really like conflict especially with friends. But
sometimes conflict can’t be avoided.
Again, approach is important. Sure it is easy to be passive aggressive
about it and make snide comments to the GM. But this can shift the Dick mantle
from the GM to you. I am a fan of the idea that cooler heads will prevail. For
me, that means take a day or two after the even to think about it. Weigh in on
whether you are just being sensitive or if it was really an issue. Then talk
with the GM. Be polite and as tactful as possible. Explain your side of what
happened and how you felt about it. A polite GM should be able to handle it.
But make sure that you are both talking about it. I have ADHD and sometimes,
you are talking and as much as I want to be paying attention, my mind might be
thinking about three dozen other things at the same moment. If your GM is like
me, it is also a good idea to follow up a few days later or even right before
the next game.
Gamers are people and sometimes people have off days. Remember
that the other person may not be meaning to be a Dick. Their action may just be
them trying to lash out because of issues in their personal life. Just as in
any relationship, open communication and a willingness to listen will be your
best friend.
How do you handle Players or GMs that are Dicks? Please
share your experiences using the comments below.
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